

(Distance and the shrine now have a relatively higher effect.) + Reduced chance of spies being caught while exploring friendly land. + Increased the probability of natural spread of religions. 'Save the planet' anger will now be a bit stronger. + Adjusted the 'severity rating' formula for global warming. + Reduced the global warming offset of forests and jungles from 15 to 10. (This will significantly decrease the effect of global warming in games where global warming is already very strong.) + The global warming index now decreases exponentially by 1% each turn. (And the inflation will be slightly higher for players with better tech!) With this change, there will be higher inflation in games which have lots of tech trading. Previously inflation only depended on how many turns had past, and so if the global tech rate was very high (due to lots of tech trading), players would reach high end-game yields and still have very little inflation - which would increase the tech rate further. + Inflation rate now increases with global tech state. (The average number of turns to flip a city is the same and the average number of turns spent in revolt is similar to before - but the chance of each revolt is a bit higher, and so it is less dependent on luck.) + Cities will now flip on their 3rd cultural revolt rather than their second (if it is possible for them to flip). + Decreased the duration of revolts from 3+2*(# of revolts) to 2+(# of revolts). + Increased the base (maximum) chance of city cultural revolt from 10% to 15% + Adjusted cultural city revolt probability and properties. + Machine guns now get +10% vs mounted units + Submarines and Attack Submarines now get +25% attack (for coast and ocean plots).
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more commerce than before in the early game but same in the late game.) + Watermills now give 1 commerce (and 1 hammer) by default, but only gain 1 commerce from Electricity. + Lumber mills and forest preserves now +1 commerce on the corner of rivers, just like the other improvements do. + Lumber mills are now unlocked with Guilds rather than Replaceable Parts. + Computers now gives +1 science to specialists. + Increased the research cost of Scientific Method. + Scientific Method now gives +10% science in all cities.

+ Increased carrying capacity of all military boats by 1. + Restored WHEOOHRN scoreboard indicator option. + Added a couple of (useful) loading hints, and removed a couple of low-value hints. + Several minor tweaks and changes to the AI. + Improvements and bug-fixes for citizen job evaluations for AI and automated cities.

(Hopefully this will help the AI plan ahead a bit better.) + Major changes to the AI's tech evaluations. + Fixed overflow bug when adding large amounts of culture to a city. + Increased trade culture rate for lower levels. There are six new leaders for existing civilizations.If you have any questions, comments, suggestions, bug reports, etc. Ten new civilizations have been added with the expansion pack. Development for the expansion started shortly after the release of Warlords expansion.īarry Caudill Executive producer (Senior producer on Civ IV)Īlex Mantzaris: Lead Designer and Lead Programmerīeyond the Sword expansion modifies the following leader trait: Trait Sid Meier’s Civilization IV: Beyond the Sword also includes ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that offers even more fun and exciting ways for players to expand their civilization’s power as they strive for world domination. The expansion focuses on the late-game time periods after the invention of gunpowder and delivers 11 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. The expansion pack was first announced on March 28 th, 2007 and was released in the United States on July 23 rd, 2007 and at the end of July internationally. Order Beyond the Sword: Amazon UK Amazon DEĬivilization IV: Beyond the Sword is the second expansion pack for the award-winning Civilization IV. Last updated on December 25 th by Methos and Ori
